Hey guys! Just checking in. We are busy developing, polishing, fixing bugs etc. Here are all of the Mixed Reality photos we've released ...
Unreal Engine Turn-Based RPG Design #2
So I made decent progress last night and go a basic prototype for a battle up and running (though the only actual gameplay of it is pressing...
Turn-based RPG system (with separate overworld and battle system)
The past few days, due to playing Persona 5, I've been contemplating how to go about implemented a system in Unreal Engine where the mai...
YAAUEETTHTF: Yet Another Annoying Unreal Engine Error That Took Hours To Fix
A few weeks back I did a fresh install of Windows. Last night I wanted to work on my game and prep some stuff for Ludum Dare. So I download ...
XING Trailer at PlayStation Kiosks
So we definitely should have mentioned this earlier, seeing as how the kiosks will be changing out content soon - but for the past 3 months ...
GDC + Beta Testing Going Well!
Hi everyone! We attended GDC at the end of February, but not before getting out the Beta build via Steam to all of our Kickstarter Beta Back...
Utility Classes: Speed vs Not Breaking the Object-Oriented Paradigm
Throughout pretty much all the time I've been coding in Java or C# or probably even C++ I've used utility classes. Utility classes c...